The Impact of Immersive Virtual Reality on Effectiveness of Educational Games

نویسندگان

  • Gleb Mineev
  • R. C. Veltkamp
  • H. van Oostendorp
چکیده

Games may come in a huge variety of different flavors. Virtual reality and educational games are two gaming areas that undergo active development at the moment, and there is a possibility that the use of VR in edutainment may be beneficial for education quality. In this thesis, we studied an impact that virtual reality might have on the effectiveness of some types of a game-based education. There were several studies on this topic before, and most of them emphasize the need for further research. The current thesis contributes to this area and differs from previous work in several aspects, one of which is the fact that in this thesis we evaluate the educational effectiveness of the game from different points of view: as the combination of participants objective learning, perceived learning, engagement, and motivation. We developed the educational game and performed an experiment with 30 participants, who were playing this game in either desktop or immersive VR setups. During the results analysis, we compared subjective experiences (gathered with the questionnaire) and measured gameplay statistics for these groups. Though some of the measured metrics had higher scores for the VR group, these differences were not statistically significant. Yet we managed to find a correlation between participants’ engagement and at least perceived learning effectiveness. In the end, we state that there is a chance to verify the significance of our findings and find aspects of virtual reality that are beneficial for educational games in the future research, and outline its possible directions.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Application of Augmented and Virtual Reality Technologies in Medicine

Background and Aim: Virtual Reality and Augmented Reality are immersive technologies that integrate virtual and real-world elements. These technologies have been used to help and improve human capabilities in many fields. Virtual and augmented systems are used in various medical situations. They are effective options in most stages of patient treatment and performing medical procedures. Therefo...

متن کامل

کاربردهای محیط مجازی در حوزه سلامت

Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...

متن کامل

Investigating the Impact of Interactive Immersive Virtual Reality Environments in Enhancing Task Performance in Online Engineering Design Activities

The objective of this paper is to test the hypothesis that immersive virtual reality environments such as those achievable through the head-mounted displays, enhance task performance in online engineering design activities. In this paper, task performance is measured by the time to complete a given engineering activity. Over the last decade, a wide range of virtual reality applications have bee...

متن کامل

Effect of Virtual Reality During Periodontal Treatment of Patients with Anxiety

Background and Aim: Various methods have been used to reduce the patient's anxiety during dental treatment. In recent years, there has been an increase in behavioral research regarding virtual reality (VR) and virtual world as it offers more immersive images and works by blocking out real-world stimuli (visual, auditory or both). This study aimed at assessing the impact of VR on working conditi...

متن کامل

Determining Components of Medical Instructional Design based on Virtual Reality by Research Synthesis

Introduction: The purpose of the present study was to determine the components of medical education design based on virtual reality by research synthesis method. Methods: In the present study a synthesis method was used. In order to study the research background and to collect appropriate data among the databases of Science Direct, Springer, Scopus, ProQuest and Eric (ERIC) search. With the ke...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2017